OBJECTIVE
Update the look and feel of the beloved Minesweeper for Win8 through the use of themes without alienating the current player base.
- Sophisticated
- Classic yet new
- Fantastical in nature
- Create Depth both visually and fictionally
- Draw the player in, but not distract them from playing the game.
- Be in line with the target audience and age group.
- Each composition should tell a story.
Final design for the classic theme was inspired by an electronic drumpad, with its lighted buttons and sounds. This gave it a touchable and magical quality.
An alternate theme that eventually became its own game was Adventure Mode shown below. I art directed the hero character design and visual execution of the game.